Non-photorealistic Radiosity Rendering

John Brosz & Dustin Lindsay


Toon-shaded radiosity rendering.

This was a course project to apply cel-shading (aka toon shading) techniques based on light intensity calculated through radiosity simulation rather than simple colour.

For more information, see the report.


Cornell box scene with traditional toon-shading.


Cornell box scene with radiosity toon-shading..


Another cel-shaded radiosity scene.

By John Brosz, November 2015. Comments, suggestions or questions? If so, email me ([email protected]).